The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out
This paper offers a different approach by exploring the introduction of stand-up performers by comperes in comedy venues. Taking this neglected, but omnipresent, aspect of stand-up
The growth in video gaming as a leisure practice has not engaged female and males players equally. At school age, females play video games less often than their male contemporaries and the gender differences increases with age.
This paper focuses on the importance of trust in business-to-consumer e-commerce. This paper focuses on the importance of trust in business-to-consumer e-commerce. This paper focuses on the importance of trust in business-to-consumer e-commerce. Divided into three sections the paper
Social science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or as motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this article presents