Killing like a girl: Gendered gaming and girl gamers’ visibility

Published as: Bryce, J. & Rutter, J., 2002. “Killing like a girl: Gendered gaming and girl gamers’ visibility”, in Mäyrä, F. CGDC Conference Proceedings, University of Tampere Press, Tampere, Finland, pp.243-255.

Abstract

Approaches to gender and computer gaming have been dominated by textual and content analysis at the expense of broader understandings of gaming. This paper examines computer games through gendered game content, game spaces and activities. The paper suggests that despite the popular stereotype of the computer gamer as an anti-social male teenager, there is increasing evidence of female gaming. This suggests the need to examine the relationship between gender and this activity in greater depth and within everyday contexts. The authors examine the possibility of computer gaming as a potential site for challenging dominant gender stereotypes, relating this to the production and consumption of contemporary leisure.

Keywords

Gender, leisure spaces, , computer games

Killing like a girl: Gendered gaming and girl gamers’ visibility

Bryce, J. & Rutter, J., 2002. “Killing like a girl: Gendered gaming and girl gamers’ visibility”, in Mäyrä, F. CGDC Conference Proceedings, University of Tampere Press, Tampere, Finland, pp.243-255.

Photo by JD Hancock

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