Jason Rutter’s Publications

Journals

Rutter, J. 2010. “Consumers, crime and the downloading of music”, Prometheus: Critical Studies in Innovation, 28(4), pp. 411-418.

Rutter, J. & Bryce, J. 2008. “The Consumption of Counterfeit Goods ‘Here Be Pirates’“, Sociology, 42(6), pp. 1146–1164.

Bryce J. & Rutter, J., 2007. “Poca diversión: las barreras de las aficionados a los videojuegos/ Not Much Fun: The constraining of female video gamers”, ADOZ Journal of Leisure Studies (Boletín del Centro de Documentación en Ocio, Universidad de Deusto), 31. pp.97-108.

Rutter, J. & Bryce, J., 2003. “Editorial Comment” in Bryce & Rutter (eds) Information, Communication and Society, 6(4), pp.v-xi.

Bryce, J. & Rutter, J., 2003. “Gender dynamics and the social and spatial organisation of computer gaming”, Leisure Studies, 22(1), pp.1-15.

Rutter, J., 2001. “Rhetoric in Stand-up Comedy: Exploring Performer-Audience Interaction”, Stylistyka, X, pp.307-325.

Rutter, J., 2001. “From the Sociology of Trust Towards a Sociology of ‘E-trust’”, International Journal of New Product Development & Innovation Management, 2(4), pp.371-385.

Rutter, J. & Southerton, D., 2000, “E-shopping delivering the goods”, Consumer Policy Review, 10(3), May/Jun, pp.139-144.

McMeekin, A., Miles, I. & Rutter, J., 2000. “Alternative Paradigms for European E-commerce”, IPTS Report Special Issue: Technology & Policy Frameworks for E-Commerce, 42, pp.31-37.

Rutter, J., 2000. “The stand-up introduction sequence: Comparing comedy compères”, Journal of Pragmatics, 32(4), pp.463-483.

Special editions of journals as editor:

Bryce, J. and Rutter, J., (eds) 2003. Special Issue of Information, Communication and Society, “Digital Games and Society”, 6(4).

Bryce, J. & Rutter, J., (eds) 2003. Special Edition of Game Studies, 3(1). Available at http://www.gamestudies.org/0301/

Books:

Rutter, J. & Bryce, J. (eds), 2006. Understanding Digital Games, London: Sage.

Book chapters:

Bryce, J. & Rutter, J., 2009 “Comprender los juegos digitales” in Aranda, D. and Sánchez-Navarro, J. (eds) Aprovecha el tiempo y juega: Algunas claves para entender los videojuegos, Barcelona, UOC Press, pp. 107-128.

Crawford, G. & Rutter, J., 2007. “Playing the Game: performance in digital game audiences” in Gray, J., Sandvoss, C., and Harrington, C.L. (eds) Fandom: Identities and Communities in a Mediated World, New York: New York University Press, pp. 271-281.

Bryce, J. & Rutter, J., 2006. “An introduction to Understanding Digital Games” in Rutter & Bryce (eds) Understanding Digital Games, London: Sage, pp.1-17

Crawford, G. & Rutter, J., 2006. “Digital Games and Cultural Studies” in Rutter & Bryce (eds) Understanding Digital Games, London: Sage, pp.148-165.

Bryce, J. & Rutter, J. and Sullivan, C., 2006. “Digital Games and Gender” in Rutter & Bryce (eds) Understanding Digital Games, London: Sage, pp.185-204.

Bryce, J. & Rutter, J., 2006. “Digital Games and the Violence Debate” in Rutter & Bryce (eds) Understanding Digital Games, London: Sage, pp.205-222.

Bryce, J. & Rutter, J., 2005. “Gendered Gaming in Gendered Space”, in Raessens, J. & Goldstein, J. (eds) Handbook of Computer Game Studies, MIT Press, pp.301-310.

Rutter, J. & Smith, G.W.H., 2005. “Ethnographic Presence in a Nebulous Setting” in Hine, C. (ed.) Virtual Methods, Berg, pp.81-92.

Bryce, J. & Rutter, J., 2003. “The Gendering of Computer Gaming: Experience and Space”, in Fleming, S. & Jones, I. Leisure Cultures: Investigations in Sport, Media and Technology, Leisure Studies Association, pp.3-22.

Bryce, J. & Rutter, J., 2002. “Spectacle of the Deathmatch: Character and Narrative in First-person Shooters” in King, G. & Krzywinska, T. (eds), ScreenPlay: Cinema/videogames/interfaces, Wallflower Press, pp.66-80.

Rutter, J., 1998. “Stepping into Wayne’s World: Exploring Postmodern Comedy” in Berger, A.A. (ed.), The Postmodern Presence: Readings on Postmodernism in American Culture & Society, AltaMira Press, pp.112-124.

Rutter, J., 1996. “Stepping into Wayne’s World: Exploring Postmodern Comedy” in Paton, G., Powell, C. & Wagg, S. (eds), The Social Faces of Humour: Practices and Issues, Arena, pp.297-320.

Reports:

Marsden, C., Cave, J., Nason, E., Parkinson, A., Blackman, C. & Rutter, J., 2006. “Assessing Indirect Impacts of the EC Proposals for Video Regulation”, RAND Europe/Ofcom.

Bryce J. & Rutter, J., 2005. “Consumer Engagement with Counterfeit Goods”, Report for Organised Crime Task Force, Northern Ireland Office. (Executive Summary published as “Fake Nation?: A Study into an Everyday Crime”)

Moore, K. & Rutter, J., 2003, “Mobile Entertainment: Challenges and Possibilities Consumer Demographics“, Report for European Commission project ‘mGain’ – IST-2001-38846

Moore, K. & Rutter, J., 2003, “Mobile Entertainment: Challenges and Possibilities Consumer Perspectives“, Report for European Commission project ‘mGain’ – IST-2001-38846

Moore, K. & Rutter, J., 2003, “Mobile Entertainment: Challenges and Possibilities Consumer Foresight“, Report for European Commission project ‘mGain’ – IST-2001-38846

McMeekin, A., Miles, I., Roy, A. & Rutter, J., 1999. “Exploring the Effects of E-Commerce”, report 1 and report 2, commissioned by the Retails and Consumer Service ForeSight Panel, Department of Trade and Industry.

Full papers in proceedings:

Rutter, J., 2004. “Introduction to Mobile Entertainment: User-centred Perspectives”, in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.v-vii.

Bryce, J., Moore, K. & Rutter, J., 2004. “Mobile Entertainment Users: Headline results from an online survey”, in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.86-99.

Moore, K. & Rutter, J., 2004. “Understanding Consumers’ Understanding of Mobile Entertainment”, in Moore & Rutter (eds) Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester, pp.49-65.

Moore, K. & Rutter, J. (eds) 2004. Proceedings of Mobile Entertainment: User-centred Perspectives, CRIC, University of Manchester.

Bryce, J. & Rutter, J., 2002. “Killing like a girl: Gendered gaming and girl gamers’ visibility”, in Mäyrä, F. CGDC Conference Proceedings, University of Tampere Press, Tampere, Finland, pp.243-255.

Rutter, J. & Smith, G.W.H., 1999. “Ritual Aspects of CMC Sociability”, in Buckner, K. (ed.) Esprit i3 Workshop on Ethnographic Studies in Real and Virtual Environments: Inhabited Information Spaces and Connected Communities, Edinburgh: Queen Margaret College, pp. 113-22.

Rutter, J. & Smith, G.W.H., 1998.“Addressivity and Sociability in ‘Celtic Men’” in Charles Ess, C. & & Fay Sudweeks, F. (eds) Cultural Attitudes Towards Technology and Communication: Proceedings, (CATAC’98), pp.152-157.