Spectacle of the Deathmatch: Character and Narrative in First-person Shooters

Published as: Bryce, J. & Rutter, J., 2002. “Spectacle of the Deathmatch: Character and Narrative in First-person Shooters” in King, G. & Krzywinska, T. (eds), ScreenPlay: Cinema/videogames/interfaces, Wallflower Press, pp.66-80

This chapter seeks to examine the convergence of cinema and computer games in terms of aspects of the design process and the orientation of the audience to the two forms of media. It looks specifically at the first-person shooter and the way it draws increasingly on the cinematic spectacle of films such as The Terminator (1984) or The Matrix (1999) while maintaining an ethos of audience involvement and construction of the final text often found in independent or community film making. It argues that while there may be some level of convergence between these two media in terms of technology and their production and marketing, there are still sufficient differences between the experience of viewing films and playing games to question the extent to which the realisation of the interactive movie is possible.

Spectacle of the Deathmatch Character and Narrative in First-person Shooters

Bryce, J. & Rutter, J., 2002. “Spectacle of the Deathmatch Character and Narrative in First-person Shooters” in King, G. & Krzywinska, T. (eds), ScreenPlay: Cinema/videogames/interfaces, Wallflower Press, pp.66-80.

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