The Constraining of Female Video Gamers

Published as: Bryce J. & Rutter, J., 2007. “Poca diversión: las barreras de las aficionados a los videojuegos/ Not Much Fun: The constraining of female video gamers”, ADOZ Journal of Leisure Studies (Boletín del Centro de Documentación en Ocio, Universidad de Deusto), 31. pp.97-108.

Abstract

The growth in video gaming as a leisure practice has not engaged female and males players equally. At school age, females play video games less often than their male contemporaries and the gender differences increases with age. This paper explores the social contexts which contribute to constraining female access gaming. It highlights a ‘career’ approach to video gaming in which females are excluded from an early age, marginalized through their gaming career and have a tendency to leave video gaming earlier than males because of other constraints including time. The paper briefly suggest that some innovations in video games have a particular appeal to female gamers but that this is not a solution to female exclusion from this leisure activity.

The Constraining of Female Video Gamers

Bryce J. & Rutter, J., 2007. “Poca diversión: las barreras de las aficionados a los videojuegos/ Not Much Fun: The constraining of female video gamers”, ADOZ Journal of Leisure Studies (Boletín del Centro de Documentación en Ocio, Universidad de Deusto), 31. pp.97-108.

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